Thursday, May 18, 2017

Game Ideas: To Share or Not To Share?


Perhaps this can be used as a continuation of the blog post I just made on the subject of sharing game ideas, which can be seen in this link. (http://gamingjournalistgazette.blogspot.com/2017/05/ideas-and-execution-in-game-development.html) The topic here describes how there can be negative effects to sharing your game ideas, and that there's a possibility that you, the idea guy, won't be able to follow through with the idea you just pitched.

As the author of the article at the very top link describes, there are drawbacks to willingly sharing whatever is on your mind as a game dev. If you freely share an idea, it gives off a vibe of you actually intending to act on said idea. People who listen to your ideas, whether brilliant or ridiculous, are going to assume that one day you're going to carry out on what you pitch, and some of them will really expect you to make some progress on this front.

Inadvertently, sharing ideas becomes a "de-motivator" of sorts for the game dev. Once you put something out there for other people to wonder about, something tends to go the other way, as in you won't do what you say, even if you wanted to. That's basically what I got out of the article above. It is a legitimate enough warning for people who don't know exactly what they're getting themselves into when it comes to the game dev process. The author here does make some valid points.

Most notably the main part of the author's article I strongly agree with would be this basic message; don't just be so willing to share your game-related ideas. If you do that you will accidentally put pressure on yourself to actually do something regarding those ideas. If you do that you're basically letting out a secret that should or should not have gotten out in the first place. You can give out hints about what you're thinking of doing, but don't go the whole 9 yards and spell everything out about your ideas.

I guess we can slip in the term "Poker Face" when it comes to this topic because that's one of the first things that popped into my mind when I read this article. Sometimes you gotta put on your best Poker Face when discussing something that might relate to a bold new idea you may have for game development. Keeping things close to the vest is a safe play, but it can also be the smartest play you can make. It may not be what you want to do because you are so eager to discuss everything you're doing with other people, but it may be the thing you need to do, for your own sake.

I believe everyone is different when it comes to distributing and sharing game ideas. Not all of us will have the same result as the author when it comes to tossing out ideas for others to listen to. I wouldn't expect the same result to keep occurring, in my opinion. However, the tone of the above article is basically this; please be careful if you want to make sure that you will actually do what you say. Take precautionary measures.

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