Wednesday, September 14, 2016

Nintendo: Draconian Business Methods?

http://thenextweb.com/gaming/2016/09/06/nintendo-dissapoints-500-fan-games/

 http://thenextweb.com/gaming/2016/09/12/sega-flips-nintendo-the-bird-tells-fans-keep-making-great-stuff/

Tatsumi Kimishima
The above 2 links address a topic that is basically an extension of a story that we gamers already know. Remember when Nintendo was heavily going after the Let's Play community and aimed to take down numerous LP videos? Remember when Nintendo hated the idea of LP'ers making money off Nintendo LP's? While this isn't exactly that issue again, it does involve the use of intellectual properties which are owned by Nintendo.

The issue this time around happens to be that fans of classic Mario games, such as Super Mario 64 for the Nintendo 64, have made their own custom games using the Super Mario 64 engine, but of course making many tweaks to level designs and animations. Videos have been posted about these special fan games..... only for them to be taken down by Nintendo via copyright claims.

I have said it before and I will say it again. These attempts of trying to censor a Nintendo fan from showcasing his or her creativity are incredibly petty on the part of Nintendo. This is just another example of a company being socially out of touch with its fan community. These fan made games are nothing to be worried about. Creativity at its core is never supposed to be censored. If I were to make my own custom game of my favorite video game character, whether it be Mario, Mega-Man, Kirby, etc., I shouldn't feel like I have to look over my shoulder and worry about what Nintendo thinks of my creation.

I fittingly chose the title of this blog post for a reason. Are Nintendo's business methods draconian? I hate to say this, but some of this company's methods are indeed draconian, as in they're simply too overprotective of their properties. I understand that you don't want people claiming custom creations to be their property because that's not the truth. Nintendo created the Super Mario 64 engine to begin with. I highly doubt that's what fan game makers want to claim as what they own anyway.

Thankfully, though, it seems like Sega understands the concept and intent of fan generated content. Well, at least they have a better understanding of it than Nintendo if the 2nd link is any indication. Sega has gone up front and said that they encourage their fans to keep making custom games featuring the Blue Blur, Sonic the Hedgehog. For all the grief they get when it comes to certain Sonic issues (and I have raised one Sonic issue in particular before), Sega appears to have handled this issue correctly. Good for them.

YouTube and video uploading websites are made to exist for a reason, and putting up videos of Super Mario 64: Chaos Edition, for example, is not wrong. It's not a crime to showcase videos of someone playing through that custom game, even if it is ridiculously hard. I wish Nintendo would wake up and lighten up when it comes to transparent aspects like this.

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