|One of the first racing games that left an impression on me.|
One of the first racing games that caught my attention was Beetle Adventure Racing for the Nintendo 64. Of course it is now an obscure game that not many gamers of today wouldn't know much about, but I got familiar with this game right away once I started playing it. Beetle Adventure Racing was the kind of game that although silly and ridiculous at times, it was something that I could play over and over again and not get bored with. There were plenty of things for me to do in this game, and notably trying to smash Point Boxes that contained 1 point, 2 points, 5 points, 10 points and even 25 points. If you collected enough Point Boxes you would be awarded a continue, and this was very helpful for the latter parts of the game.
|Mario Kart Double Dash: A unique tag team-themed racing game|
|Need For Speed: Rivals|
|Excitebike 64 - A racing game featuring motocross bikes|
|Diddy Kong Racing 64 - A classic game that was sadly never duplicated|
|Gran Turismo - The Creme de la Creme of racing games|
Who can forget Gran Turismo? This series is probably one of the most influential racing game series that spans over a few gaming generations and it all began on the Sony Playstation 1. Gran Turismo games look professional in presentation and nearly world class in execution as gamers get a realistic look at how races are done. From the driving mechanics to learning how to obtain better positioning on the racetrack, gamers soon understand that more goes into a race than just holding down on the accelerator button. Gran Turismo constantly tests you to make the right turns on the track, to pick your spots whenever you feel like you need to pass another racer, and when to pull back when you know you don't have an opening. Gran Turismo is certainly a more sophisticated kind of racing game series that is still casually fun and enjoyable.
|Destruction Derby 64 - I love the creativity of this game|
A racing game has to be fun, but aside from that it has to be something that gives players the freedom to imagine just how loose and creative a racing game environment can truly be. Game developers are often told to give players choices, and we want to be able to give players the kinds of choices where they truly are the drivers of their racing vehicles. We don't just want to let players know that they are driving vehicles in a race. We want to confirm to players that they have control of their vehicles and that they can actually feel the racing environment. Put your foot on the gas, grip the steering wheel tight and buckle up because when you play a racing game, you should know that the heat will be on.
I'll see you guys at the checkered flag.