I feel relieved because I am going to be expanding my horizons as a person, and well beyond the walls of this blog. I am 29 years old, which is pretty up there by the standards of a gamer. Most people around my age already have stable jobs, whether working for the Game Development Industry or elsewhere. In these 4 years that I have kept the Gaming Journalist Gazette up and running I have noticed development in myself as a person, and I've realized that I've needed to make many changes along the way. Some of these changes were amazing, and some... well, flat out sucked.
Game development is hard. Sometimes it's the unforgiving kind of hard. It's this harsh piece of truth that I've had to accept along the way in my journey as an aspiring game dev. It's a piece of truth that has convinced me to take a step back and look at game development for what it really is. I may be wanting to entering a business where fun and games are presented to the masses, but at the end of the day it just isn't fun and games at all. It's hard work that will kick your ass if you take your eye off it for just a moment.
Back to the point of people having stable jobs, that's basically what I've been doing lately. I have recently secured a job that pays me a decent amount of money. This is a kind of job that gives me real security. For the first time in my life I can actually say that I have job security and that I won't be in danger of losing this job. I experienced really dark episodes in my life where past jobs I had were not only unforgiving but unfair, relentless, super stressful and oppressive.
The Game Development Industry has yet to experience a point in its history where collectively companies look at themselves right in the mirror and ask themselves what has gone wrong in the industry. It amazes me that we still haven't seen this kind of event yet, even now at the very end of 2018. If we can be honest with ourselves, gamers and devs alike, we have to start analyzing the industry as a whole and dissect all the other aspects of this industry, and not just the bottom line money-making parts of it.
Yes, the industry is making money. However, now here's a question I counter with. At what cost does it take to make the money you seek as a company and as an industry?
It's easy to notice just where the AAA game developers and publishers are taking their products if you just read review articles or watch review videos. AAA companies are simply taking advantage of their customers, ripping them off through endless microtransactions, DLC packages and every other cost-cutting methods they can think of. For an industry that boasts about making new breakthroughs, it would seem that in the "Common Sense" department this industry has taken quite a few steps back.
I find myself in a very odd situation right now, in a peculiar spot in life where I still want to pursue my dream of becoming an official part of the Gaming Industry, but I don't want to be corrupted by the shady politics that infect the industry like a plague. I want to make games, but I don't want to become a big shot, so to speak. I want to improve my computer skills such as 3D modeling, writing, and project management, but I don't want to become a two-faced salesman.
It has become next to impossible to keep reporting on game development news when you know that the industry is making too many wrong moves to count. Yes, the industry is making money hand over fist, and that's all well and good. However, business practices within the industry are taking steps back, forcing gamers to go along with a program they didn't necessarily ask for in the first place.
I suppose that it would be fair for me to add that if people like me were to become more influential in the Gaming Industry, then my words may be seen as controversial and too harsh, if you ask any representative of these AAA companies. My words, the ones you read here on this blog, are words that the industry wants to ignore. Over the past couple decades the industry has conditioned itself and consumer bases to accept specific ways of thinking, that upgrading technology every few years no matter what is always the answer, and that all of us are destined to be locked inside Virtual Reality chambers to play games. Um... Yeah, right...
If you have been reading my blog since 2014 when I started this journey, then consider this for what it is. This is the temporary and unofficial ending to a journey that I started, and I am happy to be announcing it now. I'm moving on. I'm still playing video games. I'm still getting tips and pointers on how to make games. I'm still managing my own game project. I'm still writing content for various things. My willingness to create will never leave me. I can promise you that.
Perhaps 5-10 years from now I will find a good reason to reboot this blog and start it back up, but until then it's time for me to bow out gracefully in the only way I know how. I want to thank you guys for sticking with me in this journey, and if you want to keep in contact with me concerning anything, gaming-related or otherwise, reach me at email@example.com.