|I chose this picture because I'm too lazy to find an intro pic.|
To be honest that's how success is achieved sometimes. You won't be given anything. You won't be given a pat on the back when things start. You won't be able to copy those who inspire you to start your game project. In my case I can't be another Lake Feperd, the one who helped create HedgePhysics. I can't be another Christian Whitehead, who started out as just a Sonic fan but helped make one of the best Sonic games of all-time, Sonic Mania. I can't be any of the great game dev minds that came before me, like Yuji Naka, Shigeru Miyamoto or the late Satoru Iwata. I can't even be someone like Nolan Bushnell, who helped build a gaming empire in Atari in the 1980's.
The thing is I'm totally cool with being myself. I make my own way, I take my own risks and I try my best to lead by example.
Game development is hard work. In at least one aspect it always has been hard work. I know that but it's something I want to conquer. It's something I want to do so I can look back at a project and say "I did that with a team of people who shared the same passion as I did."
At the end of the day this is all rewarding to me. It will be rewarding when gamers get to play a game I help make. No matter what the reactions of gamers will be to my games, I will be able to tell stories to other people. I will be able to say that I did something special with people and that we got together and made something gamers will like.
I want to put smiles on people's faces, and for the right reasons. I want people to believe that creativity can still be a good thing. I encourage creativity. I encourage people to reach out of their comfort zones and find a part of them that they previously didn't know they had. I encourage people to chase their own dreams just as I am chasing mine.
As a game dev I want my legacy to be read like a story, and here's a little paragraph of what I'd like that story to be;
"Here's a guy who was willing to take a chance, despite what harsh critics of his ideas said. This is a guy who challenged the Status Quo of game development and didn't apologize for doing so. This is a guy who wanted to bring people together and make something that gamers would like and appreciate. This is a guy who loved to create, inspired others to create, thought outside the box and stayed true to himself."